Adapting can be harder if you lack the Utopia expansion, though getting your species to self-adapt to a new environment by researching the genetic engineering tech and dropping them on a hostile planet can be really fun, and definitely something worth trying at least once. I find that I tend to have a lot of fun trying to adapt my civilization's development to their circumstances, rather than trying to play the same game every run. If the host is resuming a saved game (can be a saved multiplayer or single player game. If the host is starting a new game all players get a chance to design their own empires. As long as the host owns the DLC anyone that joins can use the features from the DLC. Usually through steam invites but there is a lobby where you can search for games (if I see a friend playing Stellaris I usually just ask if I can join). Your friend can save and play the game separately but he'd have to host it for you next time you play. If only one of you owns the DLC then you have to be the host. In some cases, if you're in a position where planets are scarce and expansion opportunities few, focusing on habitats and taking the voidborne ascension perk and mercantile tradition is the way to go. It's all hosted by the owner you need nothing special to do so. Similarly, when it comes to planets, it helps to make a decision between signing migration treaties with other species that can settle those planets, or choosing to go for terraforming technology to adapt the planets to your native species. Playing an enduring species using Cybernetic ascension with materialist ethics to help rush towards the ascension can help, and your leaders become immortal if you go for a synthetic ascension. If attachment to characters is an issue, it certainly wouldn't hurt to play a build that has longer leader lifespans.
0 Comments
Leave a Reply. |